CommanderReid
Reid + Karl
Up to −30% normal-attack damage and +22% counterattack damage while garrisoned.
Last updated by Fate War Guide
LieutenantKarl
Why Reid and Karl work together
Reid's Burst, Thor's Rage, heals him every second for 4 seconds (heal factor 2,500 at max) and cuts the ATK of 3 troops in front of him by 30% for 2 seconds, with a further 15% against Cavalry. Shieldbearer gives Berserkers +30% HP and +10% DEF. Hold the Line and Heart of the Fortress are garrison tools: up to 30% less normal-attack damage, +22% counterattack damage and 12% less damage taken while garrisoned, with a chance to heal on counterattack. Once awakened, Warhorn gives his troop and 2 nearby troops +15% damage for 2 seconds every time he uses a skill.
Karl's Fire & Brimstone (factor 12,500) cuts the target's HP by 25% for 2 seconds. Glory of War raises Berserker ATK by 20% and reflects part of the damage his shields absorb. Flame's Blessing shields his troop and an ally, and Backfire sets attackers Burning on counterattack. Awakened, he deals 15% more continuous damage to HP-Reduced targets.
Key skills at max level
Reid
- Thor's Rage (Burst): Heals himself every second for 4 seconds and reduces the ATK of 3 target troops in a cone in front of him for 2 seconds, with a further ATK cut against Cavalry. Costs 1,000 rage; gains up to 160 rage per round.
- Shieldbearer (Passive): Increases the HP and DEF of your Berserker soldiers.
- Hold the Line (Passive): Reduces normal-attack damage the troop receives and increases counterattack damage while in a garrison.
Karl
- Fire & Brimstone (Burst): Deals damage to the target and applies HP Reduction for 2 seconds.
- Glory of War (Passive): Increases ATK of Berserker soldiers, and turns part of the damage absorbed by shields back on the enemy.
- Flame's Blessing (Passive): Normal attacks have a 20% chance to shield Karl's troop and one allied troop for 2 seconds. Once every 6 seconds.
Skill upgrade order
Reid
Karl
Talent build
Reid's talent trees: Berserker, Garrison, Defense. For Garrison defence:
- Max the Berserker tree first.
- Then the Garrison tree: Impervious Garrison, Having the Higher Ground and Blessed Fortification. They only work while this hero is Garrison Commander.
See the garrison defence build and every talent node.
Troop mix
Berserkers.
Swaps if you don't have Karl
Questions players ask
Is Reid + Karl a good pairing?
Yes for garrison defence. Up to −30% normal-attack damage and +22% counterattack damage while garrisoned.
Who should be commander, Reid or Karl?
Reid commands and Karl is lieutenant. Both heroes' skills apply, but some skills only work in one role; see the skills section on this page.
What troops should Reid and Karl lead?
Berserkers.






