Fate War Guide

Kingdom Migration

Kingdom transfer. A few days at a time (6–10 Nov 2026 seen in game). Event calendar

Verified in game: rules read on 8 Nov 2026, screenshots below

A window in which a player can move their Keep to another Kingdom. Low-Might players can move freely into open slots; stronger players need the target King's approval. You must leave your tribe first, have Chieftain Hall 24 or higher and pay migration items, and you can't move again for 28 days.

How Kingdom Migration works

  • Seen in game 6–10 Nov 2026 (server time). Migration is open daily from 00:30 to 23:30 server time, and only while the event runs. In game
  • Eligible Kingdoms are fixed when the event starts. A Kingdom's quota depends on the total Might of its active players: stronger Kingdoms have fewer slots. In game
  • Targeted Migration: if your historical highest Might is below the event requirement, you can move to the Kingdom you choose without its King's approval. If its Targeted slots are full you can apply via Reviewed Migration, which uses a Reviewed slot once approved. In game
  • Reviewed Migration: if your historical highest Might is above the requirement, you apply to the Kingdom and can only move after its King approves. In game
  • Supreme Chieftain Migration: if your all-time highest Might is above the Supreme Chieftain requirement, you also need the King's approval; these slots count within the Reviewed quota and each one also uses a Reviewed slot. In game
  • Requirements shown on 8 Nov 2026: Targeted Migration for an all-time highest Might below 290,000,000; Supreme Chieftain from 450,000,000. In game
  • Supreme Kingdoms, classified by their number of high-Might players, get adjusted Supreme Chieftain slots. In game
  • Moving costs migration items (5–10 per Kingdom on the first page of the list seen 8 Nov 2026). Older Kingdoms cost less; a newer Kingdom costs less if it opened close to your current one; the cost rises if your highest Might ranks among the top of the target Kingdom. In game
  • Conditions: all combat troops idle, Keep and troops not in combat, not in a tribe, no migration in the last 28 days, and Chieftain Hall level 24 or higher. In game
  • After a successful move the game restarts, your Keep lands at a random spot in the outer regions of the new Kingdom, you can't move again for 28 days, event points may be reset depending on the event's rules, and unclaimed rewards arrive by system mail. In game

In-game screens

Kingdom Migration rules screen in Fate War, read 8 Nov 2026
Kingdom Migration in game, 8 Nov 2026
Kingdom Migration rules screen in Fate War, read 8 Nov 2026
Kingdom Migration in game, 8 Nov 2026
Kingdom Migration rules screen in Fate War, read 8 Nov 2026
Kingdom Migration in game, 8 Nov 2026

Max-score checklist

Ticks are saved in this browser and clear at the next 00:00 server-time reset.

How to win Kingdom Migration

  • Talk to the target Kingdom's King before applying if you need a Reviewed or Supreme Chieftain slot.
  • Your Keep lands in the outer regions, so plan to relocate closer to your new tribe after joining it.
  • Don't migrate in the middle of a ranked event you care about: your points there may be lost.

Related events

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  • Tribal Showdown: Your tribe is matched against another tribe, and every member scores Daily Points on the day's theme. The...

Labels: In game = read on a live account (the date is in the fact or the badge above); Patch notes = official notes; Earlier notes = this site's 2025 guide, to re-check; Community = third-party guides. Rules can change between seasons, so check the event's Rules screen.