Fate War Glossary – Complete Game Terms & Event Definitions
The Fate War Glossary is your comprehensive guide to all in-game terminology, helping new and experienced players navigate the complex mechanics of the game. Learn the meanings of hero classes, troop types, skills, talents, buffs, debuffs, resources, events, and special items. Understand event points, rallies, milestones, and boss mechanics to optimize your Tribe’s performance and enhance your strategy.
Whether you’re preparing for Tribal Showdown, Call of Valhalla, Battle for Jotunheim, or Realm Between Realms, this glossary will clarify key terms and help you make informed decisions. Use this as your reference to maximize rewards, improve gameplay efficiency, and coordinate with your Tribe.
A
- Axethrower Barracks – Building where Axethrower soldiers are trained for offense and defense.
- Assault – A player-initiated attack on a Draug, Boss, or enemy troop in events like Call of Valhalla.
B
- Baleygr – Elite boss summoned from the Molten Pit in Tribe Trials.
- Beast Rider Barracks – Building where Beast Rider troops are trained.
- Berserker Barracks – Building where Berserker troops are trained.
- Blackforged – Enemy units in Realm Between Realms that drop boosts and World Tree Leaves.
- Boss / Champion – Strong enemy units in events such as Blackforged Showdown, Call of Valhalla, and Tribal Showdown’s final day.
C
- Chieftain Hall (CH) – Main kingdom building; higher levels unlock events, buildings, and additional troops.
- Construction Speed-Ups – Items used to instantly complete building upgrades.
- Commanders – Heroes assigned to troops that affect attributes like attack, defense, and movement speed.
D
- Damage Milestones – Predefined thresholds in Tribe Trials; reaching them earns tribe rewards.
- Draug – Undead enemies in Call of Valhalla that drop Soul Fragments.
E
- Economic Research – Research tree in the Shrine that focuses on resource production and gathering efficiency.
- Event Points – Points earned in events, contributing to tribe rankings and rewards.
- Event Tasks – Objectives in events that give points and unlock rewards.
F
- Final Hunt – Last stage in Call of Valhalla; summoning and defeating the Revenant Lord.
- Food – Resource used for training troops and buildings.
- Faction / Tribe – Group of players working together for mutual growth, resource sharing, and event participation.
G
- Gem – Premium currency for speeding up actions or buying resources.
- Garrison – Assigning heroes to a Wall or building for defensive boosts.
H
- Hero – Player-controlled character used in battles and garrisons. Each hero has unique skills and roles.
- Hero Calls – Miracle Hut feature to obtain hero development items or resources.
- Healing / Medicine – Restores wounded soldiers; produced in the Infirmary.
I
- Infirmary – Kingdom building producing Medicine and healing wounded soldiers.
- Iron – Resource used for building, troop training, and events.
J
- Jotunheim – Parallel map event where players gather resources and battle other tribes.
K
- Knowledge – Resource used in the Shrine for research upgrades.
- Kingdom – The area under a player’s control, containing buildings, resource nodes, and troops.
L
- Lumber – Resource used for construction and troop training.
M
- Medicine – Resource used to heal wounded soldiers in the Infirmary.
- Miracle Hut – Building for Hero Calls and Special Calls.
- Milestones – Thresholds in events that grant rewards to players or tribes.
P
- Production Level – Component of resource nodes determining how much resource is produced.
- Points per Task – Points earned for completing specific event tasks.
- Pledges of Valkyrheim – Resource required for tribe members to join a Rally in Call of Valhalla.
Q
- Quarry – Resource node for producing Stone.
R
- Rend Stacks – Debuff applied by Baleygr; 25 stacks instantly defeat a troop.
- Research Speed-Ups – Items used to complete Shrine research instantly.
- Resource Nodes – Buildings that produce resources: Food, Lumber, Stone, Iron, Knowledge. Each has Production, Transportation, Workers, and Roads.
- Rewards – Items or resources obtained from completing tasks, milestones, or events.
- Roads – Component of resource nodes that improves transportation efficiency.
S
- Scholar Circle – Node producing Knowledge.
- Shields – Temporary protection to prevent attacks on your kingdom.
- Shrine – Kingdom building for Economic, Military, and Tribal Showdown research.
- Soldiers / Troops – Military units trained in barracks. Includes Berserkers, Axethrowers, Cavalry, and Beast Riders.
- Speed-Ups – Items used to accelerate construction, training, or research.
- Stockpile – Stored resources in a node ready for use.
- Stone – Resource used for buildings, troop training, and events.
- Stamina – Resource used to perform tasks in events like Tribal Showdown.
T
- Tasks – Objectives in events that give points and unlock rewards.
- Tier Rewards – Rewards unlocked by reaching certain points milestones.
- Transportation Level – Determines how much resource can be moved from a node.
- Tribal Showdown – Weekly event where top tribes compete over 6 days for points.
- Tribe Auction – Place where tribe rewards are distributed.
- Tribe Trials – Event where Baleygr is attacked for damage milestones.
- Troop Types – Different military units (Berserker, Axethrower, Cavalry, Beast Rider).
V
- Valkyrheim Flask – Consumable used in events like Tribal Showdown.
W
- Wall – Kingdom defense structure; assign heroes for garrison.
- Watchtower – Event building that can be claimed for points in Tribal Showdown.
- World Tree Leaves – Collectible in Realm Between Realms; returning them to base earns Match Points.
Y
- Yield / Collection Rate – Rate at which resources are produced in nodes.
